--ReadMe--
Mod by Roebot56 (AKA SeldragiaBles on the Nexus)

--Installation--
Copy the contents of the Data folder into your Skyrim SE Data folder ProgramFiles/Steam/steamapps/common/skyrim special edition/data . This is important, even if you use a mod manager, as apparently SSE can fail to load a mod if the .esp is not in the Data folder.


Once all files are installed, use whatever mod management tool you have (be it the default in-game system, Nexus Mod Manager or other) (or even manually change plugins.txt like I do) and activate MinorTownsExpanded.esp somewhere near the bottom of your load order (although it doesn't really matter).


-Description--

Minor Towns Expanded (MTE) came about because like Kynesgrove Is A Village (KIAV), I was never really satisfied with how microscopic Ivarstead, Karthwasten or Shor's Stone were, and the few mods which expanded them did so in a way I didn't personally like. I didn't originally plan to do MTE, but after KIAV, they just stood out as being way too small.

MTE includes 3 towns: Ivarstead, Karthwasten, and Shor's Stone. This is because none of these towns was really big enough for the lightweight vanilla-style expansions, and I don't want to take up more .esp space than needed. (.esls are sadly not an option, due to them having issues with linking new Navmeshes to existing ones).

----Notes---- 
*1 New Shop in Karthwasten, a general store selling many things. Because all good towns need at least ONE type of Merchant.

*4 New Houses in addition to the store. 1 in Karthwasten, 2 in Shor's Stone, 1 in Ivarstead.

*10 new NPCs.

*Little bits of Backstory for each NPC told via journals, but no new dialogue I'm afraid.

*No "Essential" NPCs! This means every NPC can die, however, NPCs that have a service or take a stroll out of the confines of Kynesgrove are "Protected", meaning only Player can kill them, just in case they get into a fight with something (Dragon attack for example) that isn't Player.

----Update Information---- 
V1.0 - Initial Release.

----Potential Bugs---- 
*Shouldn't clash with any mods unless those mods happen to occupy the spaces around Ivarstead, Karthwasten and Shor's Stone MTE places buildings OR delete the references used for certain AI packages (notably, one bench in the Ivarstead inn), so if anything such as an inn overhaul deletes that bench, AI packages will fail at best, crash at worse) or happen to rely on some very specific navmesh nodes (this one is likely never going to be an issue).

----If you have Bugs----
*Contact me with either a Nexus Comment, or a Nexus Bug Report (Please also comment to alert me to the bug report, as the mod management UI on the Nexus only displays Comments with a "Last Comment At: DAY HH:MM" stamp), describe the bug in as much detail as possible (but don't bother with load orders unless requested as part of the diagnosis process), and I will see what I can do.

----Contacting----
Just leave a comment on the Nexus. My mods are nowhere near popular enough to have too many comments to read.

----Other----
Want to know what my Nexus username is named after? Go to dragoia.wikia.com and search for Seldragia Bles.